

After Death is teleported behind his desk in headquarters, you hear a chorus greet you with, “Welcome to the af-ter-life!” My favorite little jingle in the game, however, plays every time you die and reappear in your main office. And the warfare department sounds like hip-hop, and the military had a baby. The physical addictions department, which features such enemies as monstrous pills and evil doctors, has a funky, upbeat pop soundtrack which I imagine is what Ritalin would sound like if you could plug it into a sound system. The pollution department has music that sounds like garbage cans banging together with industrial machines clanging in the background. The music you encounter helps immerse you in each environment’s atmosphere.Īnd the audio designers did a great job crafting each soundtrack to capture each area’s essence. Each level that you enter will have a unique soundtrack. It is surprisingly more catchy than you might think. The Music Of Hell You can’t hear it, but the soundtrack to this level SLAPS I think the visuals of Have A Nice Death are one of the game’s main selling points, as players don’t get this kind of hand-drawn art style too often anymore. I thought they were exceedingly well done and crafted with care. I had no qualms with Have A Nice Death’s visuals. The 2D art style sometimes feels more like 2.5D in the game’s later levels, which hypes you up for the final bosses. It’s 2D, so don’t expect too much high-definition, ray tracing, cutting-edge, 4k nonsense flying at your eyeballs.īut that doesn’t mean it’s not a visually stunning game. It’s that beautiful hand-drawn 2D art style that keeps you more than engaged.Įach location is distinctly separate from the last and designed in intricate, unique ways.

It’s not just the crisp graphics and visuals of Have A Nice Death that leads your eye roving over the screen, absorbing the many details hidden in every area. Deadly Graphics It’s all about those crisp hand-drawn layers Let’s talk about what gives Have A Nice Death such charm. Still, the impressive story I found there, the hilarious characters throughout, and the unique roguelike mechanics kept me around for longer than I expected. The hand-drawn 2D art style of Have A Nice Death is definitely what drew me to the game.

In contrast, I am generally drawn to story-driven, immersive games.

They are usually little more than sophisticated quick-time strategy games that attract speed-running audiences. Part of the reason I don’t like roguelikes is the insane boss fights that one must suffer through in a masochistic fashion, but also because very few of them have any story to explore. A surprisingly exciting narrative runs throughout, and there are more than a few side quests and character backstories for you to uncover. It turns out that the featured game in this Have A Nice Death review is a well-structured roguelike game. That’s pretty much the only reason I picked it up and started playing: it looks stunning. However, Have A Nice Death is a gorgeous-looking game. I suck at timing and threading through enemy attacks with spontaneous precision. Have A Nice Death, developed by the big brains over at Magic Design Studios and produced by Gearbox Games, is not a game I would typically play. Boss battles can feel obnoxiously difficult.Tons of hidden bosses, levels, and weapons you'll probably miss.Indies With Great Accessibility Features.
